Enhanced C/C++ Package Management Made Easy with Conan 2.0

March 1st | 8:00 AM PT / 5:00 PM CET

March 1st

8:00 AM PT / 5:00 PM CET

Webinar Description


Conan is the premier open source, decentralized and multi-platform package manager to create and share all your native binaries. Conan 2.0 was just released and the enhancements make C/C++ package management scalable, flexible and enterprise ready all the while maintaining the ease of use for the simplest use case of consuming packages. With the help of the community, the Conan Tribe, our developers have enhanced Conan’s ability to manage your binaries in the most efficient way possible. Join us for this webinar featuring Conan creator Diego Rodriguez-Losada Gonzalez, maintainer and Conan developer advocate Christopher McArthur and the Conan team.


New Features Include:
    • Enterprise-ready package management framework: New open APIs, custom commands, and multiple new extension points deliver more flexibility than ever.
    • Advanced C/C++ artifact management: Better modeling of dependencies for C/C++ binary artifacts, with significant improvements to create optimal and safer builds. Better capture the relationship between dependencies with improved Graph, Requirement Traits, and Package Types.
    • Easier continuous integration: New tools to enable easier and more efficient continuous integration for large C/C++ projects at scale. Eliminate the challenges of lockfiles to enable reproducible builds and a framework to build advanced CI/CD pipelines for applications.
    • Next-generation flexibility and security: New extension points, including user custom commands and a public Python API and a package signing plugin framework that will include a reference implementation with Sigstore.

PRESENTER INFORMATION

 

Christopher McArthur | Conan Developer Advocate

Chris has been giving back to the open source community with exploit database containers, C++/ CMake build system maintenance, and other OSS projects for nearly ten years. He began his career as a C++ developer and has since then added other languages including Golang and Typescript to his skill set. Prior to joining the Conan team at JFrog, Chris previously worked in the video broadcast and mobile advertising industries on a variety of projects. His diverse experiences include Blockchain, low-level hardware networking, distributed systems security, and cloud-native DevOps. As a developer advocate for JFrog, Chris advocates for developers that use Conan and shares his deep knowledge of DevOps and Package Management with the C++ Community globally.

 

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